top of page

HELLO, I'M

Xiao Zhai, Ph.D.

Simulation Researcher

Weta Digital

​

protrait.jpg
About

About Me

This site is not actively updated any more. Please reach me on LinkedIn or this page.

​

I'm currently working for Weta Digital as a simulation researcher. 

​

I got my Ph.D. degree in computer science at the end of 2019 from Beihang University, Beijing. Before that, I received my B.S. degree in computer science and engineering from Beihang University in 2013. My research interests include physics-based simulation, data-driven animation and all other relevant topics in computer graphics. 

​

Recent News

I presented our talk Simulating Cloth Using Bilinear Elements at SIGGRAPH! (Virtual, Aug 2021)

​

I joined Weta Digital as a simulation researcher(Wellington, May 2020)

​

I got my Ph.D. degree! (Beijing, Jan 2020)

​

I joined Weta Digital as a simulation intern researcher(Wellington, Oct 2019)

​

I presented our paper Fluid Simulation with Adaptive Staggered Power Particles on GPUs at Symposium on Computer Animation. (Los Angeles, July 2019)

​

I joined NetEase Games as a simulation intern(Canton, June 2019)

​

Our paper Vectorized Painting with Temporal Diffusion Curves is accepted by TVCG. (Beijing, June 2019)

News

Publications

Simulating Cloth Using Bilinear Elements

Eston Schweickart and Xiao Zhai

SIGGRAPH 2021 talks

LINK  PDF  SUPPLEMENT

Vectorized Painting with Temporal Diffusion Curves

Yingjia Li*, Xiao Zhai*, Fei Hou, Yawen Liu, Aimin Hao and Hong Qin

* co-first authors

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2019

LINK  PDF  VIDEO

[2019][TVCG][Vectorized Painting with Te

Multi-Task Learning on Monocular Water Images: Surface Reconstruction and Image Synthesis

Xueguang Xie*, Xiao Zhai*, Fei Hou, Aimin Hao and Hong Qin

* co-first authors

Computer Animation and Virtual Worlds (CAVW), 2019

LINK  VIDEO  CODE

 

Fluid Simulation with Adaptive Staggered Power Particles on GPUs

Xiao Zhai, Fei Hou, Hong Qin and Aimin Hao

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018

LINK  PDF  VIDEO

[2018][TVCG][Fluid Simulation with Adapt

Inverse Modelling of Incompressible Gas Flow in Subspace

Xiao Zhai, Fei Hou, Hong Qin and Aimin Hao

Computer Graphics Forum (CGF), 2016

LINK  PDF  VIDEO

[2016][CGF][Inverse Modelling of Incompr
Publications

Experiences and Services

2019

Research Intern @ Netease Games

Responsible for PBD animation development 
 - Design and implement realistic material models 
 - Adapt the latest research results into practical, production quality code 
 - Improve existing code towards better quality, efficiency and maintainability 

2020 - Now

Simulation Researcher @ Weta Digital

​

2019

Simulation Intern @ Weta Digital

​

2017 - 2018

Teaching Assistant @ Beihang University

Virtual Reality Technology for graduate students

2013 - 2014

Teaching Assistant @ Beihang University

Algorithm and Data Structure for undergraduates

Experienes and Services
Awards

Awards and Scholarships

Outstanding Science and Technology Innovation Teams, 2018

Outstanding Research Paper Award for Graduate Students, 2018

"GUANGHUA" Scholarship, 2016

Outstanding Graduate Award, 2013

National Scholarship, 2012

Excellent Student Award, 2012

Outstanding Student Leader Award, 2012

"GUANGHUA" Scholarship, 2011

Outstanding Student Leader Award, 2010

Participated Projects

Data Modeling and Interactive Virtual Surgery of Digital Human Organs

supported by the Major Program of the National Natural Science Foundation of China

Principal investigator: Prof. Qinping Zhao

Visual Model and Environment Construction and Its Dynamic Simulation

supported by the Key Program of the National Natural Science Foundation of China

Principal investigator: Prof. Hong Qin

Participated Projects

Skills

Research

Familiar with computer graphics
Expert in fluid and soft body simulation
Highly-experienced in implementing research papers
Implemented simulators for both researches and VFX production
Have a fundamental understanding of Neural Networks
Familiar with common code libraries, like cusp, amgx, VORO++, etc.

Programming

Writing C/C++ codes on a daily basis
Experienced in common data structures and algorithms
Experienced in GPU parallel computing using CUDA
Familiar with Pytorch and the framework for Machine Learning
Familiar with common tools and languages, like OpenGL, OpenMP, Matlab, Python, etc.

Rendering

Familiar with Blender Cycles
Familiar with Houdini Mantra

Language

Chinese: native
English: proficient

Others

Intermediate photographer
Amateur in audio recording and video editing
Intermediate bass guitar

Skills
bottom of page